2 ways of doing particles swarm - #87
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vertex shaders are the way to go probably... This is not really done with Kampos, only guiding GPT/Claude through the ideas. After some research this is probably the simplest and as performant as my suggestions with FBO/GPGPU/Transform-feedback (maybe even more I guess because of the swapping of textures needed..). These methods are better for >1M particles or for complex interactions and physics
run demo locally and go to
vertex shader implementation playground 1
vertex shader implementation playground 2
The second one is better IMO
EDIT:
now connected to Kampos! I did not look at the code, and there is probably a lot of improvements and cleanup that can be done, especially with anything having to do with scrubbing time, but it is a starting point